Topic: PC & Video Games

The Aesthetics of Stealth

The Aesthetics of Stealth

How performances of tactical imperceptibility—or “stealth”—have become a key political practice in digital culture as a means of escaping surveillance and tracking technologies. In The Aesthetics of Stealth, Toni Pape proposes...
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240 pages
2024-10-08 Published
Enacting Platforms

Enacting Platforms

An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this...
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248 pages
2024-07-02 Published
Repairing Play

Repairing Play

A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color. Contemporary theorists present play as something wholly constructive and...
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120 pages
2023-02-07 Published
The Videogame Industry Does Not Exist

The Videogame Industry Does Not Exist

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in...
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248 pages
2023-04-18 Published
The Stuff Games Are Made Of

The Stuff Games Are Made Of

A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The...
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192 pages
2023-08-01 Published
Mainstreaming and Game Journalism

Mainstreaming and Game Journalism

Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism,...
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224 pages
2023-09-26 Published
Seeing Red

Seeing Red

The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy. With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly...
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184 pages
2024-05-14 Published
Optimizing Play

Optimizing Play

An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems...
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192 pages
2024-05-14 Published
Invent Your Own Computer Games With Python, 4th Edition

Invent Your Own Computer Games With Python, 4th Edition

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games...
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376 pages
2017-01-13 Published