Topic: Computing & Internet

Data Rules

Data Rules

A new social science framework for studying the unprecedented social and economic restructuring driven by digital data. Digital data have become the critical frontier where emerging economic practices and organizational...
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240 pages
2024-06-04 Published
Mainstreaming and Game Journalism

Mainstreaming and Game Journalism

Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism,...
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224 pages
2023-09-26 Published
The Sensorium of the Drone and Communities

The Sensorium of the Drone and Communities

A comprehensive overview of how civilian drones sense the world and how they build the aesthetic imaginaries of our communities. Drone technology has garnered critical attention across many fields, from...
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304 pages
2023-10-03 Published
1: Noticing Movement: Meaning, Measurement, and Experience 2: Studying Movement: Somatics, Choreography, and Notation 3: Constructing Movement: Somatic Strategies, Choreographic Technologies, and Notational Abstractions through a Laban/Bartenieff Lens 4: What Is Moving? The Interconnection of Body Parts and Action (Body) 5: Where Is the Movement? Spatial Fiducials for Movement (Space) 6: When Is the Movement Happening? The Temporal Perception of Movement (Time) 7: For Whom Is the Movement? The Relationship between Mover and Environment (Shape) 8: How Is the Movement Executed? Movement Quality Enables Shading of Motion (Effort) 9: Deconstructing Movement: Case Studies in Expression (Answering “Why?”) 10: Notating Movement: Advanced Analysis through Symbolic Representation

Making Meaning with Machines

A rigorous primer in movement studies for designers, engineers, and scientists that draws on the fields of dance and robotics. How should a gestural interface react to a “flick” versus...
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418 pages
2023-10-10 Published
Distant Viewing

Distant Viewing

A new theory and methodology for the application of computer vision methods to the computational analysis of collected, digitized visual materials, called “distant viewing.” Distant Viewing: Computational Exploration of Digital...
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288 pages
2023-10-26 Published
Seeing Red

Seeing Red

The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy. With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly...
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184 pages
2024-05-14 Published
Optimizing Play

Optimizing Play

An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems...
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192 pages
2024-05-14 Published
Making Games With Python & Pygame

Making Games With Python & Pygame

Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent...
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347 pages
2012-01-12 Published
Scratch 3 Programming Playground

Scratch 3 Programming Playground

A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide....
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288 pages
2021-01-08 Published
Invent Your Own Computer Games With Python, 4th Edition

Invent Your Own Computer Games With Python, 4th Edition

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games...
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376 pages
2017-01-13 Published
Cracking Codes with Python

Cracking Codes with Python

Learn how to program in Python while making and breaking ciphers—algorithms used to create and send secret messages! After a crash course in Python programming basics, you’ll learn to make,...
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464 pages
2017-12-12 Published
Beyond the Basic Stuff With Python

Beyond the Basic Stuff With Python

BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming...
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448 pages
2020-12-24 Published