Data Rules
A new social science framework for studying the unprecedented social and economic restructuring driven by digital data. Digital data have become the critical frontier where emerging economic practices and organizational...
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240 pages
2024-06-04 Published
Mainstreaming and Game Journalism
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism,...
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224 pages
2023-09-26 Published
The Sensorium of the Drone and Communities
A comprehensive overview of how civilian drones sense the world and how they build the aesthetic imaginaries of our communities. Drone technology has garnered critical attention across many fields, from...
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304 pages
2023-10-03 Published
Making Meaning with Machines
A rigorous primer in movement studies for designers, engineers, and scientists that draws on the fields of dance and robotics. How should a gestural interface react to a “flick” versus...
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418 pages
2023-10-10 Published
Distant Viewing
A new theory and methodology for the application of computer vision methods to the computational analysis of collected, digitized visual materials, called “distant viewing.” Distant Viewing: Computational Exploration of Digital...
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288 pages
2023-10-26 Published
Seeing Red
The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy. With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly...
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184 pages
2024-05-14 Published
Optimizing Play
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems...
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192 pages
2024-05-14 Published
Making Games With Python & Pygame
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent...
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347 pages
2012-01-12 Published
Scratch 3 Programming Playground
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide....
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288 pages
2021-01-08 Published
Invent Your Own Computer Games With Python, 4th Edition
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games...
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376 pages
2017-01-13 Published
Cracking Codes with Python
Learn how to program in Python while making and breaking ciphers—algorithms used to create and send secret messages! After a crash course in Python programming basics, you’ll learn to make,...
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464 pages
2017-12-12 Published
Beyond the Basic Stuff With Python
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming...
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448 pages
2020-12-24 Published