Consider building a microservice handling requests from various clients and other microservices. How would you implement socket programming for non-blocking, asynchronous I/O and high throughput?
- Use Java's AsynchronousSocketChannel with NIO for asynchronous I/O and high throughput.
- Implement a multi-threaded server using Java's ServerSocket with one thread per connection.
- Employ Java's Socket with multi-threading for parallel request processing.
- Use Java's DatagramSocket with UDP for low overhead and high throughput.
To achieve non-blocking, asynchronous I/O, and high throughput in a microservice, Java's AsynchronousSocketChannel with NIO (Option 1) is the ideal choice. It allows for efficient handling of multiple connections without the need for a thread per connection, leading to scalability. Options 2 and 3, which use multi-threading, may lead to higher resource consumption and less scalability. Option 4, utilizing UDP with DatagramSocket, may not guarantee reliable, ordered, and synchronous communication, which is essential for a microservice handling requests.
Consider a scenario where a superclass method that throws an exception is overridden in the subclass. How should the exception handling be approached in this case, ensuring that the application's robustness is maintained?
- The subclass should rethrow the exception using throw to propagate it upward.
- The subclass should catch and handle the exception, ensuring that it doesn't break the application.
- The subclass should ignore the exception and not include any exception handling code.
- The subclass should modify the method signature to remove the exception declaration.
In this scenario, when a subclass overrides a superclass method that throws an exception, it should generally follow option 1. This means rethrowing the exception using throw to propagate it upward in the call stack. This approach maintains robustness by allowing higher-level code to handle the exception appropriately. Options 2 and 3 may lead to suppressed exceptions and unexpected behavior. Option 4 is incorrect as it doesn't handle the exception.
In which phase of the Merge Sort algorithm is the majority of the processing work done?
- Conquer Phase
- Divide Phase
- Initialization Phase
- Merge Phase
In the Merge Sort algorithm, the majority of the processing work is done during the Merge Phase. This is where the sorted sublists are combined (merged) to form larger sorted sublists. The Divide Phase splits the original list into smaller sublists, and the Conquer Phase recursively sorts those sublists, but the Merge Phase is where the sorting is effectively performed.
The ______ interface is used when you want a task to return a value after execution in a thread.
- Callable
- Executable
- Runnable
- Threadable
In Java, the Callable interface is used when you want a task to return a value after its execution in a separate thread. It's similar to the Runnable interface but allows for a return value.
Imagine you are developing a real-time multiplayer online game where player data needs to be synchronized. What strategy and technology would you choose for networking communication?
- Use TCP with WebSockets for reliable and bidirectional communication.
- Use UDP with WebSockets for low latency and real-time updates.
- Use TCP with Sockets for simplicity and ease of implementation.
- Use UDP with Sockets for minimal overhead and high throughput.
For a real-time multiplayer game, a combination of TCP and WebSockets is a robust choice. TCP provides reliability, ensuring that player data is accurately synchronized. WebSockets, built on top of TCP, add bidirectional communication for real-time updates. This approach balances reliability and real-time responsiveness. UDP with WebSockets (Option 2) may sacrifice reliability for low latency, which can lead to data loss. Using just TCP with Sockets (Option 3) may not provide the required real-time capabilities, and UDP with Sockets (Option 4) lacks the reliability needed for game synchronization.
Which protocol is typically used to securely send data over the web?
- FTP
- HTTP
- HTTPS
- SMTP
The HTTPS (Hypertext Transfer Protocol Secure) protocol is typically used to securely send data over the web. It encrypts the data being transmitted, providing confidentiality and integrity. FTP, HTTP, and SMTP are different protocols with their own purposes, but they are not primarily designed for secure data transfer.
Which of the following is an invalid variable name in Java?
- $myVar
- 123var
- _myVariable
- myVar1
In Java, variable names must start with a letter, underscore (_), or dollar sign ($) and may be followed by letters, digits, underscores, or dollar signs. Option 2 (123var) is invalid because it starts with a digit, which is not allowed.
The ________ keyword is used to declare objects that cannot change.
- final
- static
- transient
- volatile
The final keyword in Java is used to declare objects that cannot change after they are initialized. It can be applied to variables, methods, and classes to make them unmodifiable, constant, or not extendable, respectively.
The method replace(oldChar, newChar) belongs to the ________ class in Java.
- Character
- String
- StringBuilder
- StringManipulator
The replace(oldChar, newChar) method in Java belongs to the String class. This method is used to replace all occurrences of oldChar with newChar in a given string. The other classes listed do not have this specific method.
The process of converting a primitive data type to a wrapper class object in Java is known as ________.
- Autoboxing
- Casting
- Parsing
- Unboxing
The process of converting a primitive data type to a wrapper class object in Java is known as "Autoboxing." Autoboxing is the automatic conversion of primitive data types to their corresponding wrapper classes. For example, converting an int to an Integer.