What is Adapter Pattern?
- The Adapter pattern is a design pattern used to aggregate several classes into a single class to simplify the management and organization of code.
- The Adapter pattern is a design pattern used to convert the interface of one class into another interface that a client is expecting. This allows classes with incompatible interfaces to work together.
- The Adapter pattern is a design pattern used to create new objects from existing ones by modifying their properties or behavior.
- The Adapter pattern is a design pattern used to modify the behavior of an existing class to make it meet the requirements of a different interface.
The Adapter pattern is a design pattern used to convert the interface of one class into another interface that a client is expecting. This allows classes with incompatible interfaces to work together.
What is the difference between the Decorator and Proxy patterns?
- None of the above
- The Decorator and Proxy patterns are the same
- The Decorator pattern adds behavior to an object dynamically, while the Proxy pattern provides a substitute for an object to control access to it
- The Decorator pattern provides a substitute for an object to control access to it, while the Proxy pattern adds behavior to an object dynamically
The Decorator pattern adds behavior to an object dynamically, while the Proxy pattern provides a substitute for an object to control access to it
What is Proxy pattern?
- A design pattern that allows objects to represent or act on behalf of other objects, providing a level of indirection between the client and the target object
- A design pattern that creates objects by cloning existing objects, rather than creating new instances from scratch
- A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
- A design pattern that uses shared objects to support large numbers of similar objects efficiently
Proxy pattern is a design pattern that allows objects to represent or act on behalf of other objects, providing a level of indirection between the client and the target object. The pattern involves creating a proxy class that acts as an intermediary between the client and the target object. This pattern can be useful in situations where you want to add additional functionality or control access to an object, without affecting the behavior of the target object.
What is Composite Entity pattern?
- A design pattern that promotes loose coupling by keeping the presentation layer separate from the business layer
- A design pattern that provides a simplified interface to a set of services
- A design pattern that separates the business logic and presentation logic in an application
- A design pattern used to represent entities that have a tree structure
Composite Entity pattern is used to represent entities that have a tree structure, such as an organizational chart.
What is Memento pattern?
- A design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection
- A design pattern that captures the internal state of an object, allowing the object to be restored to this state later
- A design pattern that converts a request into a standalone object, allowing the client to parametrize objects with different requests, queue a request, or log requests
- A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
The Memento pattern is a design pattern that captures the internal state of an object, allowing the object to be restored to this state later. The Memento pattern is used to capture and store the internal state of an object so that it can be restored at a later time, without violating the object's encapsulation. The Memento pattern is used to implement undo/redo functionality in applications.
What is the purpose of the Null Object pattern?
- To encapsulate complex operations and make them simple to use
- To handle requests or operations from clients
- To provide a substitute for a null reference
- To separate the representation of an object from its behavior
The Null Object pattern provides an object as a substitute for a null reference, avoiding the need for checking for null values.
What is Business Delegate pattern?
- A design pattern that promotes loose coupling by keeping the presentation layer separate from the business layer
- A design pattern that provides a simplified interface to a set of services
- A design pattern that reduces the coupling between presentation-tier clients and business services
- A design pattern that separates the business logic and presentation logic in an application
Business Delegate pattern provides a simplified interface to a set of services to reduce the coupling between presentation-tier clients and business services.
When would you use the Builder Pattern? Why not just use a Factory Pattern?
- Use Builder Pattern when the construction process is complex with many options and Factory Pattern when the process is simple.
- Builder Pattern is used when you want to build objects step by step, while Factory Pattern is used when you need to create objects with a single method call.
- Use Builder Pattern when the number of object's attributes is large, while Factory Pattern is used when you need to hide the creation process.
- Builder Pattern is used when objects cannot be created in a single step, while Factory Pattern is used when the creation process is simple.
The Builder Pattern is used when the construction of an object is complex, and it allows you to build objects step by step, with each step having a different number of options. This is useful when you want to provide a clean API for creating objects, without exposing the details of the creation process. The Factory Pattern, on the other hand, is used when you need to create objects with a single method call. This is useful when the creation process is simple, and you don't need to provide a clean API for creating objects.
What is Decorator pattern?
- A design pattern that allows objects to be decorated with additional responsibilities, dynamically, at runtime
- A design pattern that creates objects by cloning existing objects, rather than creating new instances from scratch
- A design pattern that filters a set of objects based on certain criteria and returns a subset of those objects
- A design pattern that separates an object's implementation from its interface, allowing the two to vary independently
Decorator pattern is a design pattern that allows objects to be decorated with additional responsibilities, dynamically, at runtime. The pattern involves creating a decorator class that wraps the original object, adding the new responsibilities to the original object's behavior. This pattern can be useful in situations where you want to add or remove responsibilities from objects dynamically, without affecting the behavior of the original objects.
Explain usage of Service Locator Pattern
- The Service Locator pattern is used to access a centralized registry of service objects, so that client objects can access the services directly.
- The Service Locator pattern is used to access a centralized registry of service objects, so that client objects do not have to depend on the concrete implementations of the services.
- The Service Locator pattern is used to create a centralized registry of service objects, so that client objects can access the services indirectly.
- The Service Locator pattern is used to maintain a centralized registry of service objects, so that client objects can access the services through a locator object.
The Service Locator pattern is used to maintain a centralized registry of service objects, and provides a single point of access for clients to access the services through a locator object.