What is the difference between Strategy design pattern and State design pattern?

  • Strategy pattern is used for behavior that can change at runtime, State pattern is used for behavior that changes based on the state of the object.
  • Strategy pattern is used to change the behavior of an object based on its state, State pattern is used to change the behavior of an object at runtime.
  • Strategy pattern is used to change the behavior of an object based on the context, State pattern is used to define a set of states and transition between them.
  • Strategy pattern is used to define a set of algorithms, State pattern is used to change the behavior of an object based on its internal state.
The Strategy design pattern allows an object to change its behavior at runtime, while the State design pattern changes the behavior of an object based on its internal state.

How to prevent cloning of a singleton object in Java?

  • By declaring the class as final
  • By declaring the clone method as final
  • By declaring the clone method as private
  • By throwing a CloneNotSupportedException in the clone method
The best way to prevent cloning of a singleton object in Java is by throwing a CloneNotSupportedException in the clone method. This will make the class not cloneable and prevent other objects from attempting to create a copy of the singleton object.

What is the difference between the Service Locator and Dependency Injection patterns?

  • Service Locator is a centralized object that provides access to dependencies, while Dependency Injection provides objects to dependencies directly.
  • Service Locator is a client-side pattern, while Dependency Injection is a server-side pattern.
  • Service Locator is a dynamic method of object creation, while Dependency Injection is a static method of object creation.
  • Service Locator is used to manage the lifecycle of objects, while Dependency Injection is used to manage the dependencies of objects.
The Service Locator pattern involves a centralized object that provides access to dependencies, while Dependency Injection provides objects to dependencies through constructor injection, method injection, or setter injection.

What is the Intercepting Filter pattern?

  • A design pattern used in client-server communication to encrypt messages.
  • A design pattern used in database management to store data in multiple tables.
  • A design pattern used in software testing to validate the functionality of a system.
  • A design pattern used in web applications to pre-process requests before they are sent to the target resource.
The Intercepting Filter pattern is a design pattern used in web applications to pre-process requests before they are sent to the target resource. This is done to add additional functionality to the request such as security checks, data validation, or header modification.

What is Factory pattern?

  • A design pattern used to create objects in a more efficient way
  • A design pattern used to manage the dependencies between objects
  • A design pattern used to manage the lifecycle of objects
  • A design pattern used to manage the relationships between objects
The Factory pattern is a creational design pattern that provides a way to create objects in a more efficient and centralized manner. The Factory pattern abstracts the process of object creation and allows the client code to be decoupled from the actual implementation of the objects being created. This allows for greater flexibility and maintainability in the code, as the specific implementation of the objects can be changed without affecting the client code.

What is Facade pattern?

  • A design pattern that allows objects to be decorated with additional responsibilities, dynamically, at runtime
  • A design pattern that filters a set of objects based on certain criteria and returns a subset of those objects
  • A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
  • A design pattern that separates an object's implementation from its interface, allowing the two to vary independently
Facade pattern is a design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface. The pattern involves creating a facade class that acts as a wrapper around the complex system, providing a simplified interface to the client. This pattern can be useful in situations where you want to simplify the interface of a complex system, making it easier for clients to use the system.

Explain difference between the Facade, Proxy, Adapter and Decorator design patterns?

  • The Facade design pattern provides a simplified interface to a complex system, while the Proxy design pattern provides a placeholder for another object to control access to it. The Adapter design pattern converts the interface of a class into another interface that the client expects, and the Decorator design pattern adds behavior to an individual object, dynamically, without affecting the behavior of other objects from the same class.
  • The Facade design pattern provides a unified interface to a set of interfaces in a system, while the Proxy design pattern provides a way to access an object indirectly. The Adapter design pattern adapts an object to a new interface, and the Decorator design pattern adds behavior to an individual object, dynamically, but affects the behavior of other objects from the same class.
  • The Facade design pattern provides a way to access a system's functionality, while the Proxy design pattern provides a way to extend an object's functionality. The Adapter design pattern converts the interface of one class into that of another, and the Decorator design pattern adds behavior to an individual object, statically, and affects the behavior of other objects from the same class.
  • The Facade design pattern provides an intermediary between two systems, while the Proxy design pattern provides a default implementation of an interface. The Adapter design pattern is used to allow two systems to work together, and the Decorator design pattern adds behavior to an object, statically, without affecting the behavior of other objects from the same class.
The Facade design pattern provides a simplified interface to a complex system, while the Proxy design pattern provides a placeholder for another object to control access to it. The Adapter design pattern converts the interface of a class into another interface that the client expects, and the Decorator design pattern adds behavior to an individual object, dynamically, without affecting the behavior of other objects from the same class.

What is a pattern?

  • A recurring solution to a common problem in a specific context. Patterns can be used in many different fields, including software development, architecture, and design.
  • A sequence of actions or behaviors that are repeated in a particular situation.
  • A set of coding conventions that must be followed when developing software to ensure consistency and readability.
  • A specific arrangement or design that is repeated in a work of art or architecture.
A pattern is a general, reusable solution to a commonly occurring problem in a specific context. In software development, patterns are often used to solve design problems and improve the quality and maintainability of code.

Describe what is the Event Sourcing Pattern

  • A database pattern that tracks changes to data over time.
  • A design pattern that stores the history of an object's state changes.
  • A pattern used to store events in a database.
  • An architectural pattern that saves every state change of an application as an event.
Event Sourcing is a way of modeling the state changes of an application as a sequence of events, allowing us to persist these events as they occur. The events are stored in an event store, and can be used to reconstruct the state of the application at any point in time.

What is the purpose of the Template pattern?

  • To create complex objects step by step, using a builder object to abstract the process of creating the object
  • To define the basic steps of an algorithm and allow subclasses to provide concrete implementations for these steps
  • To provide a common interface for a group of related classes
  • To provide a simplified interface to a complex system, hiding the complexity of the system behind a single interface
The Template pattern defines the basic steps of an algorithm and allows subclasses to provide concrete implementations for these steps