What is the Singleton design pattern used for?
- To define a one-to-many dependency between objects so that changes to one object result in changes to many other objects.
- To enforce a single instance of a class per application.
- To ensure that a class has only one instance and provide a global point of access to that instance.
- To provide a way to dynamically instantiate objects of a specified class.
The Singleton design pattern is used to ensure that a class has only one instance and to provide a global point of access to that instance. This can be useful in situations where it is important to have a single instance of a class that provides a shared resource.
What is Adapter Pattern?
- The Adapter pattern is a design pattern used to aggregate several classes into a single class to simplify the management and organization of code.
- The Adapter pattern is a design pattern used to convert the interface of one class into another interface that a client is expecting. This allows classes with incompatible interfaces to work together.
- The Adapter pattern is a design pattern used to create new objects from existing ones by modifying their properties or behavior.
- The Adapter pattern is a design pattern used to modify the behavior of an existing class to make it meet the requirements of a different interface.
The Adapter pattern is a design pattern used to convert the interface of one class into another interface that a client is expecting. This allows classes with incompatible interfaces to work together.
What is the purpose of the Command pattern?
- To allow objects to be treated as commands that can be executed, deferred or queued
- To create complex objects step by step, using a builder object to abstract the process of creating the object
- To provide a common interface for a group of related classes
- To provide a simplified interface to a complex system, hiding the complexity of the system behind a single interface
The Command pattern allows objects to be treated as commands that can be executed, deferred or queued
What is the difference between the Abstract Factory and Factory patterns?
- The Abstract Factory pattern is used to create objects without specifying the exact class of object that will be created, while the Factory pattern is used to provide an interface for creating families of related or dependent objects.
- The Abstract Factory pattern is used to create singleton objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
- The Abstract Factory pattern is used to provide a generic interface for creating objects, while the Factory pattern is used to provide a specific interface for creating objects.
- The Abstract Factory pattern is used to provide an interface for creating families of related or dependent objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
The Abstract Factory pattern is used to provide an interface for creating families of related or dependent objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
What is the difference between the Visitor and Iterator patterns?
- None of the above
- The Visitor and Iterator patterns are the same
- The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner
- The Visitor pattern provides a way to access the elements of a collection object in a sequential manner, while the Iterator pattern allows you to add new operations to existing object structures without modifying them
The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner
What is Front Controller pattern?
- A design pattern to handle communication between objects
- A design pattern to handle database connections
- A design pattern to manage the flow of control from a centralized handler
- A design pattern to provide a unified interface to a set of interfaces
The Front Controller pattern provides a centralized handler for requests coming from the client. It coordinates the work of different request handlers to provide a unified interface for the user.
What are J2EE Patterns?
- A set of design patterns for software development using the C++ programming language
- A set of design patterns for software development using the Java programming language
- A set of design patterns for software development using the Python programming language
- A set of design patterns for software development using the Ruby programming language
J2EE Patterns are a set of design patterns that are specifically tailored to the Java 2 Platform, Enterprise Edition (J2EE) technology. These patterns provide a solution to common problems that arise in J2EE-based software development, such as implementing security, managing transactions, and integrating with other systems.
How does the Observer pattern differ from the Pub-Sub pattern?
- The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.
- The Observer pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers, while the Pub-Sub pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes.
- The Observer pattern is a type of the Pub-Sub pattern.
- The Pub-Sub pattern is a type of the Observer pattern.
The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.
What is Iterator pattern?
- A design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection
- A design pattern that converts a request into a standalone object, allowing the client to parametrize objects with different requests, queue a request, or log requests
- A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
- A design pattern that uses shared objects to support large numbers of similar objects efficiently
Iterator pattern is a design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection. The pattern involves creating an iterator class that implements the iterator interface, and provides a way for the client to access the elements of the collection one at a time, in a standardized manner. This pattern can be useful in situations where you want to provide a standard way for the client to access the elements of a collection, without exposing the internal representation of the collection.
What is the Builder pattern used for?
- To allow multiple objects to communicate with each other
- To create a reusable object-oriented design
- To create complex objects step by step, using a builder object to abstract the process of creating the object from the client code
- To provide a common interface for a group of related classes
The Builder pattern is used for creating complex objects step by step, using a builder object to abstract the process of creating the object from the client code