What is the difference between the Visitor and Iterator patterns?

  • None of the above
  • The Visitor and Iterator patterns are the same
  • The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner
  • The Visitor pattern provides a way to access the elements of a collection object in a sequential manner, while the Iterator pattern allows you to add new operations to existing object structures without modifying them
The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner

What is Front Controller pattern?

  • A design pattern to handle communication between objects
  • A design pattern to handle database connections
  • A design pattern to manage the flow of control from a centralized handler
  • A design pattern to provide a unified interface to a set of interfaces
The Front Controller pattern provides a centralized handler for requests coming from the client. It coordinates the work of different request handlers to provide a unified interface for the user.

What are J2EE Patterns?

  • A set of design patterns for software development using the C++ programming language
  • A set of design patterns for software development using the Java programming language
  • A set of design patterns for software development using the Python programming language
  • A set of design patterns for software development using the Ruby programming language
J2EE Patterns are a set of design patterns that are specifically tailored to the Java 2 Platform, Enterprise Edition (J2EE) technology. These patterns provide a solution to common problems that arise in J2EE-based software development, such as implementing security, managing transactions, and integrating with other systems.

How does the Observer pattern differ from the Pub-Sub pattern?

  • The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.
  • The Observer pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers, while the Pub-Sub pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes.
  • The Observer pattern is a type of the Pub-Sub pattern.
  • The Pub-Sub pattern is a type of the Observer pattern.
The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.

What is Iterator pattern?

  • A design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection
  • A design pattern that converts a request into a standalone object, allowing the client to parametrize objects with different requests, queue a request, or log requests
  • A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
  • A design pattern that uses shared objects to support large numbers of similar objects efficiently
Iterator pattern is a design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection. The pattern involves creating an iterator class that implements the iterator interface, and provides a way for the client to access the elements of the collection one at a time, in a standardized manner. This pattern can be useful in situations where you want to provide a standard way for the client to access the elements of a collection, without exposing the internal representation of the collection.

What is the Builder pattern used for?

  • To allow multiple objects to communicate with each other
  • To create a reusable object-oriented design
  • To create complex objects step by step, using a builder object to abstract the process of creating the object from the client code
  • To provide a common interface for a group of related classes
The Builder pattern is used for creating complex objects step by step, using a builder object to abstract the process of creating the object from the client code

What is the difference between the Decorator and Proxy patterns?

  • None of the above
  • The Decorator and Proxy patterns are the same
  • The Decorator pattern adds behavior to an object dynamically, while the Proxy pattern provides a substitute for an object to control access to it
  • The Decorator pattern provides a substitute for an object to control access to it, while the Proxy pattern adds behavior to an object dynamically
The Decorator pattern adds behavior to an object dynamically, while the Proxy pattern provides a substitute for an object to control access to it

What is Proxy pattern?

  • A design pattern that allows objects to represent or act on behalf of other objects, providing a level of indirection between the client and the target object
  • A design pattern that creates objects by cloning existing objects, rather than creating new instances from scratch
  • A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
  • A design pattern that uses shared objects to support large numbers of similar objects efficiently
Proxy pattern is a design pattern that allows objects to represent or act on behalf of other objects, providing a level of indirection between the client and the target object. The pattern involves creating a proxy class that acts as an intermediary between the client and the target object. This pattern can be useful in situations where you want to add additional functionality or control access to an object, without affecting the behavior of the target object.

What is Composite Entity pattern?

  • A design pattern that promotes loose coupling by keeping the presentation layer separate from the business layer
  • A design pattern that provides a simplified interface to a set of services
  • A design pattern that separates the business logic and presentation logic in an application
  • A design pattern used to represent entities that have a tree structure
Composite Entity pattern is used to represent entities that have a tree structure, such as an organizational chart.

What is Memento pattern?

  • A design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection
  • A design pattern that captures the internal state of an object, allowing the object to be restored to this state later
  • A design pattern that converts a request into a standalone object, allowing the client to parametrize objects with different requests, queue a request, or log requests
  • A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
The Memento pattern is a design pattern that captures the internal state of an object, allowing the object to be restored to this state later. The Memento pattern is used to capture and store the internal state of an object so that it can be restored at a later time, without violating the object's encapsulation. The Memento pattern is used to implement undo/redo functionality in applications.