What is the Deadly Diamond of Death?
- The Deadly Diamond of Death is a situation in which a class has too many responsibilities and becomes overly complex.
- The Deadly Diamond of Death is a situation in which a class inherits from two classes with conflicting attributes.
- The Deadly Diamond of Death is a situation in which a class inherits from two classes with conflicting implementations of a method.
- The Deadly Diamond of Death is a situation in which multiple inheritance results in ambiguity and complexity in the inheritance hierarchy of a system.
The Deadly Diamond of Death is a situation in which multiple inheritance results in ambiguity and complexity in the inheritance hierarchy of a system. This can lead to difficulty in maintaining the system and understanding its behavior.
What is the difference between the Bridge and Filter patterns?
- The Bridge pattern allows for loose coupling between the sender of a request and its receivers, while the Filter pattern provides a unified interface to a set of interfaces in a subsystem.
- The Bridge pattern decouples an abstraction from its implementation, allowing the two to vary independently. The Filter pattern provides a way to filter requests that pass through a set of handlers.
- The Bridge pattern is used to create objects based on a blueprint, while the Filter pattern provides a way to convert the interface of a class into another interface clients expect.
- The Bridge pattern is used to filter requests that pass through a set of handlers, while the Filter pattern decouples an abstraction from its implementation.
The Bridge pattern decouples an abstraction from its implementation, allowing the two to vary independently, while the Filter pattern provides a way to filter requests that pass through a set of handlers.
What is the purpose of the Command pattern?
- To allow objects to be treated as commands that can be executed, deferred or queued
- To create complex objects step by step, using a builder object to abstract the process of creating the object
- To provide a common interface for a group of related classes
- To provide a simplified interface to a complex system, hiding the complexity of the system behind a single interface
The Command pattern allows objects to be treated as commands that can be executed, deferred or queued
What is the difference between the Abstract Factory and Factory patterns?
- The Abstract Factory pattern is used to create objects without specifying the exact class of object that will be created, while the Factory pattern is used to provide an interface for creating families of related or dependent objects.
- The Abstract Factory pattern is used to create singleton objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
- The Abstract Factory pattern is used to provide a generic interface for creating objects, while the Factory pattern is used to provide a specific interface for creating objects.
- The Abstract Factory pattern is used to provide an interface for creating families of related or dependent objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
The Abstract Factory pattern is used to provide an interface for creating families of related or dependent objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
What is the difference between the Visitor and Iterator patterns?
- None of the above
- The Visitor and Iterator patterns are the same
- The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner
- The Visitor pattern provides a way to access the elements of a collection object in a sequential manner, while the Iterator pattern allows you to add new operations to existing object structures without modifying them
The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner
What is Front Controller pattern?
- A design pattern to handle communication between objects
- A design pattern to handle database connections
- A design pattern to manage the flow of control from a centralized handler
- A design pattern to provide a unified interface to a set of interfaces
The Front Controller pattern provides a centralized handler for requests coming from the client. It coordinates the work of different request handlers to provide a unified interface for the user.
What are J2EE Patterns?
- A set of design patterns for software development using the C++ programming language
- A set of design patterns for software development using the Java programming language
- A set of design patterns for software development using the Python programming language
- A set of design patterns for software development using the Ruby programming language
J2EE Patterns are a set of design patterns that are specifically tailored to the Java 2 Platform, Enterprise Edition (J2EE) technology. These patterns provide a solution to common problems that arise in J2EE-based software development, such as implementing security, managing transactions, and integrating with other systems.
How does the Observer pattern differ from the Pub-Sub pattern?
- The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.
- The Observer pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers, while the Pub-Sub pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes.
- The Observer pattern is a type of the Pub-Sub pattern.
- The Pub-Sub pattern is a type of the Observer pattern.
The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.
What is Iterator pattern?
- A design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection
- A design pattern that converts a request into a standalone object, allowing the client to parametrize objects with different requests, queue a request, or log requests
- A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
- A design pattern that uses shared objects to support large numbers of similar objects efficiently
Iterator pattern is a design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection. The pattern involves creating an iterator class that implements the iterator interface, and provides a way for the client to access the elements of the collection one at a time, in a standardized manner. This pattern can be useful in situations where you want to provide a standard way for the client to access the elements of a collection, without exposing the internal representation of the collection.
What is the Builder pattern used for?
- To allow multiple objects to communicate with each other
- To create a reusable object-oriented design
- To create complex objects step by step, using a builder object to abstract the process of creating the object from the client code
- To provide a common interface for a group of related classes
The Builder pattern is used for creating complex objects step by step, using a builder object to abstract the process of creating the object from the client code