What is the difference between the Factory and Abstract Factory patterns?
- None of the above
- The Factory and Abstract Factory patterns are the same
- The Factory pattern creates objects of a single class, while the Abstract Factory pattern creates objects of several classes
- The Factory pattern creates objects of several classes, while the Abstract Factory pattern creates objects of a single class
The Factory pattern creates objects of a single class, while the Abstract Factory pattern creates objects of several classes
What is Data Access Object (DAO) pattern?
- A design pattern to handle communication between objects
- A design pattern to handle the database connections
- A design pattern to manage complex state transitions
- A design pattern to provide a unified interface to a set of interfaces
The DAO pattern provides a unified interface to a set of data sources. It separates the data persistence mechanism from the business logic, allowing the data to be accessed and modified easily and efficiently.
What is the difference between the Singleton and Prototype patterns?
- The Singleton pattern allows multiple instances to be created from a single prototype object, while the Prototype pattern ensures that a class has only one instance and provides a global point of access to that instance.
- The Singleton pattern ensures that a class has multiple instances, while the Prototype pattern allows only one instance to be created from a single prototype object.
- The Singleton pattern ensures that a class has only one instance and provides a global point of access to that instance, while the Prototype pattern allows multiple instances to be created from a single prototype object.
- The Singleton pattern ensures that a class has only one instance, while the Prototype pattern ensures that a class has multiple instances with unique characteristics.
The Singleton pattern ensures that a class has only one instance and provides a global point of access to that instance, while the Prototype pattern allows multiple instances to be created from a single prototype object.
What is the purpose of the Chain of Responsibility pattern?
- To create complex objects step by step, using a builder object to abstract the process of creating the object
- To provide a common interface for a group of related classes
- To provide a simplified interface to a complex system, hiding the complexity of the system behind a single interface
- To provide a way to pass requests along a dynamic chain of receivers until one of them handles the request
The Chain of Responsibility pattern provides a way to pass requests along a dynamic chain of receivers until one of them handles the request
What is Chain of Responsibility pattern?
- A design pattern that allows objects to represent or act on behalf of other objects, providing a level of indirection between the client and the target object
- A design pattern that creates objects by cloning existing objects, rather than creating new instances from scratch
- A design pattern that passes a request through a chain of objects, allowing the objects in the chain to either handle the request or pass it on to the next object in the chain
- A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
Chain of Responsibility pattern is a design pattern that passes a request through a chain of objects, allowing the objects in the chain to either handle the request or pass it on to the next object in the chain. The pattern involves creating a chain of objects, where each object has a reference to the next object in the chain. This pattern can be useful in situations where you want to decouple the sender of a request from its receiver, allowing multiple objects to handle the request in a modular manner.