What is the State pattern?
- A creational design pattern that provides a way to instantiate an object in a superclass, but allow subclasses to alter the type of objects that will be created.
- A design pattern used to ensure a class has only one instance, while providing a global access point to this instance for the entire system.
- A software design pattern that enables an object to be passed around as a value.
- The State pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. It appears as if the object changed its class.
The State pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. It appears as if the object changed its class.
What is Composite pattern?
- A design pattern that allows complex objects to be built up from simpler objects, through the creation of a composite object that is made up of multiple components. The pattern involves creating a common interface for both composite and leaf objects, allowing the client to treat both types of objects in a uniform manner
- A design pattern that allows objects with incompatible interfaces to work together by converting the interface of one object into an interface expected by the client
- A design pattern that creates objects by cloning existing objects, rather than creating new instances from scratch
- A design pattern that creates objects in a step-by-step manner, allowing for more control over the object creation process
Composite pattern is a design pattern that allows complex objects to be built up from simpler objects, through the creation of a composite object that is made up of multiple components. The pattern involves creating a common interface for both composite and leaf objects, allowing the client to treat both types of objects in a uniform manner. This pattern can be useful in situations where objects can be composed of other objects, and the relationship between the objects needs to be managed in a structured way.
When should I use Active Record vs Repository Pattern?
- Active Record is best suited for small projects and simple data access.
- Repository Pattern is best suited for large projects or complex data access.
- Use Active Record for performance and simplicity.
- Use Repository Pattern for scalability and maintainability.
It depends on the size and complexity of the project as well as the desired level of control over data access. In general, the Repository Pattern is a better choice for large or complex projects where scalability and maintainability are important, while the Active Record pattern is better suited for small projects and simple data access.
Why would you want to use a Repository Pattern with an ORM?
- An ORM can handle many of the low-level details of data access, such as generating and executing SQL statements. Using the Repository pattern with an ORM allows the application to take advantage of these features, while still maintaining a clean separation of concerns between the business logic and the data access logic.
- An ORM can improve the performance of data access operations by caching frequently used data and optimizing SQL statements. Using the Repository pattern with an ORM can help to take advantage of these performance improvements.
- The Repository pattern can provide a more secure and stable data access layer by enforcing a set of rules and standards for data access, reducing the risk of data corruption or loss.
- Using the Repository pattern with an ORM provides a clean separation between the business logic and the data access logic, making the code easier to maintain and test. It also provides a centralized place to manage the persistence of data, improving the overall organization of the code.
Using the Repository pattern with an ORM provides a clean separation between the business logic and the data access logic, making the code easier to maintain and test. It also allows the application to take advantage of the low-level details of data access handled by the ORM, such as generating and executing SQL statements.
A more secure alternative to RSA, often used in mobile web services, is _________ cryptography.
- AES (Advanced Encryption Standard)
- DES (Data Encryption Standard)
- ECC (Elliptic Curve Cryptography)
- MD5 (Message Digest Algorithm 5)
In mobile web services, ECC is often preferred for its security and efficiency compared to RSA.
The principle of _______ is crucial in designing scalable and resilient web services.
- Code obfuscation
- Loose coupling
- Strong typing
- Tight coupling
The principle of loose coupling is crucial in designing scalable and resilient web services, allowing components to evolve independently.
TLS version _______ introduced improvements in speed and security over its predecessors.
- 1
- 1.2
- 2
- 3
TLS version 1.2 brought enhancements in both speed and security compared to its predecessors.
Why shouldn't I use the Repository Pattern with Entity Framework?
- You should not use the Repository Pattern with Entity Framework as it can lead to poor performance and scalability issues.
- You should not use the Repository Pattern with Entity Framework as it is not compatible with the technology.
- You should not use the Repository Pattern with Entity Framework as it provides similar functionality and can lead to unnecessary complexity and code duplication.
- You should use the Repository Pattern with Entity Framework as it provides a way to abstract the data access layer and improve testability.
You should not use the Repository Pattern with Entity Framework as it provides similar functionality and can lead to unnecessary complexity and code duplication. Entity Framework provides an abstraction over the data access layer, making the Repository Pattern redundant.
How does the MVC pattern differ from the MVVM pattern?
- MVC focuses on separating the application into 3 components - model, view and controller, while MVVM separates the application into 3 components - model, view, and view model.
- MVC is a client-side pattern while MVVM is a server-side pattern.
- MVC is a pattern for creating user interfaces while MVVM is a pattern for creating web services.
- MVVM is a variation of MVC that uses data binding to automatically synchronize the view and view model.
The MVC and MVVM patterns are both used to separate an application into different components to improve maintainability, but they differ in the way they do so. In MVC, the application is separated into 3 components: model, view, and controller. In MVVM, the application is separated into 3 components: model, view, and view model. The view model in MVVM serves as a mediator between the model and the view, using data binding to keep the two in sync.
Name some benefits of CQRS Pattern
- Improved database performance by caching results in memory.
- Improved scalability and maintainability.
- Reduced likelihood of race conditions and deadlocks in multithreaded applications.
- Simplified inter-process communication.
CQRS has many benefits, including improved scalability and maintainability due to separating the read and write operations into separate models, and reducing the likelihood of race conditions and deadlocks in multithreaded applications.
What is Bridge pattern?
- A design pattern that allows objects with incompatible interfaces to work together by converting the interface of one object into an interface expected by the client
- A design pattern that creates objects by cloning existing objects, rather than creating new instances from scratch
- A design pattern that creates objects in a step-by-step manner, allowing for more control over the object creation process
- A design pattern that separates an object's implementation from its interface, allowing the two to vary independently. The pattern involves creating an abstraction layer that acts as a bridge between the implementation and interface, allowing the implementation to be changed without affecting the client code
Bridge pattern is a design pattern that separates an object's implementation from its interface, allowing the two to vary independently. The pattern involves creating an abstraction layer that acts as a bridge between the implementation and interface, allowing the implementation to be changed without affecting the client code. This pattern can be useful in situations where an object's implementation needs to be changed frequently, or where multiple implementations are needed for the same interface.
What is Filter pattern?
- A design pattern that allows objects with incompatible interfaces to work together by converting the interface of one object into an interface expected by the client
- A design pattern that creates objects in a step-by-step manner, allowing for more control over the object creation process
- A design pattern that filters a set of objects based on certain criteria and returns a subset of those objects
- A design pattern that separates an object's implementation from its interface, allowing the two to vary independently
Filter pattern is a design pattern that filters a set of objects based on certain criteria and returns a subset of those objects. The pattern involves creating a filter interface that defines the criteria for filtering objects, and then implementing that interface for each specific filter. The objects being filtered are then passed through the filters, with only the objects that meet the criteria being returned. This pattern can be useful in situations where a large number of objects need to be filtered based on specific criteria.