What is the purpose of the Null Object pattern?
- To create objects with complex behavior
- To define a default behavior for an object
- To replace null references with meaningful objects
- To validate user input
The Null Object pattern aims to replace null references with objects that have a defined behavior, avoiding runtime errors.
What are the benefits of using Factory pattern?
- It allows the creation of objects without specifying the exact class of object that will be created
- It helps to reduce the number of objects in the system, making it more efficient
- It promotes the loose coupling between objects, making the system easier to maintain and extend
- It provides a clean and efficient implementation of the Object-Oriented principles
The benefits of using Factory pattern include promoting the loose coupling between objects, making the system easier to maintain and extend, and providing a clean and efficient implementation of the Object-Oriented principles. The Factory pattern helps to encapsulate the object creation process, making it easier to change the object creation logic in the future if necessary.
What is Unit Of Work?
- A design pattern that groups multiple database operations into a single transaction
- A mechanism for breaking down complex software systems into smaller, manageable pieces
- A software component that implements data access logic and encapsulates the underlying data storage
- An architectural pattern that allows decoupling of application components
Unit of Work is a design pattern that groups multiple database operations into a single transaction, ensuring that either all or none of the operations succeed.
What is Dependency Injection?
- A mechanism for managing dependencies between software components, such as libraries or services, that are required to run an application.
- A method of testing in which dependencies are replaced with mock objects to isolate the test subject from the rest of the system.
- A software design pattern in which objects are passed their dependencies, rather than being responsible for creating or finding them. This improves the flexibility and maintainability of the code by allowing dependencies to be swapped out or updated without affecting the objects that use them.
- A technique for structuring software components into a tree-like hierarchy to organize dependencies and reduce coupling between components.
Dependency Injection is a design pattern that allows an object to be decoupled from its dependencies. Instead of an object creating or finding its own dependencies, they are passed to it from the outside. This improves the flexibility and maintainability of the code by allowing dependencies to be swapped out or updated without affecting the objects that use them.
What is the Builder pattern used for?
- To allow multiple objects to communicate with each other
- To create a reusable object-oriented design
- To create complex objects step by step, using a builder object to abstract the process of creating the object from the client code
- To provide a common interface for a group of related classes
The Builder pattern is used for creating complex objects step by step, using a builder object to abstract the process of creating the object from the client code
What is Iterator pattern?
- A design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection
- A design pattern that converts a request into a standalone object, allowing the client to parametrize objects with different requests, queue a request, or log requests
- A design pattern that provides a simplified interface to a complex system, allowing the client to interact with the system through a single, unified interface
- A design pattern that uses shared objects to support large numbers of similar objects efficiently
Iterator pattern is a design pattern that allows the client to traverse a collection of objects, without exposing the underlying representation of the collection. The pattern involves creating an iterator class that implements the iterator interface, and provides a way for the client to access the elements of the collection one at a time, in a standardized manner. This pattern can be useful in situations where you want to provide a standard way for the client to access the elements of a collection, without exposing the internal representation of the collection.
How does the Observer pattern differ from the Pub-Sub pattern?
- The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.
- The Observer pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers, while the Pub-Sub pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes.
- The Observer pattern is a type of the Pub-Sub pattern.
- The Pub-Sub pattern is a type of the Observer pattern.
The Observer pattern involves a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of any changes, while the Pub-Sub pattern involves the publish and subscribe mechanism, where the publisher does not know the subscribers and the subscribers do not know the publishers.
What are J2EE Patterns?
- A set of design patterns for software development using the C++ programming language
- A set of design patterns for software development using the Java programming language
- A set of design patterns for software development using the Python programming language
- A set of design patterns for software development using the Ruby programming language
J2EE Patterns are a set of design patterns that are specifically tailored to the Java 2 Platform, Enterprise Edition (J2EE) technology. These patterns provide a solution to common problems that arise in J2EE-based software development, such as implementing security, managing transactions, and integrating with other systems.
What is Front Controller pattern?
- A design pattern to handle communication between objects
- A design pattern to handle database connections
- A design pattern to manage the flow of control from a centralized handler
- A design pattern to provide a unified interface to a set of interfaces
The Front Controller pattern provides a centralized handler for requests coming from the client. It coordinates the work of different request handlers to provide a unified interface for the user.
What is the difference between the Visitor and Iterator patterns?
- None of the above
- The Visitor and Iterator patterns are the same
- The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner
- The Visitor pattern provides a way to access the elements of a collection object in a sequential manner, while the Iterator pattern allows you to add new operations to existing object structures without modifying them
The Visitor pattern allows you to add new operations to existing object structures without modifying them, while the Iterator pattern provides a way to access the elements of a collection object in a sequential manner
What is the difference between the Abstract Factory and Factory patterns?
- The Abstract Factory pattern is used to create objects without specifying the exact class of object that will be created, while the Factory pattern is used to provide an interface for creating families of related or dependent objects.
- The Abstract Factory pattern is used to create singleton objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
- The Abstract Factory pattern is used to provide a generic interface for creating objects, while the Factory pattern is used to provide a specific interface for creating objects.
- The Abstract Factory pattern is used to provide an interface for creating families of related or dependent objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
The Abstract Factory pattern is used to provide an interface for creating families of related or dependent objects, while the Factory pattern is used to create objects without specifying the exact class of object that will be created.
What is the purpose of the Command pattern?
- To allow objects to be treated as commands that can be executed, deferred or queued
- To create complex objects step by step, using a builder object to abstract the process of creating the object
- To provide a common interface for a group of related classes
- To provide a simplified interface to a complex system, hiding the complexity of the system behind a single interface
The Command pattern allows objects to be treated as commands that can be executed, deferred or queued