When implementing a finite state machine (FSM) in C++, which control structure might be more advantageous?
- Use if-else exclusively
- Use switch-case exclusively
- Use loops
- Depend on external libraries
A switch-case is generally more advantageous for implementing FSM in C++ because it improves readability when dealing with a set of known, discrete values (like states). It's also more performant than a chain of if-else statements in scenarios where there are multiple states.
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