Imagine you are developing a real-time gaming application where performance is critical. Which type of function (regular/inline) might you prefer to use for small, frequently-used utility calculations, and why? 

  • Regular functions due to easier debugging. 
  • Inline functions for performance optimization. 
  • Regular functions for better code organization. 
  • Inline functions due to easier maintenance.
Inline functions are usually preferred for small, frequently-used utility calculations in performance-critical applications like games because the compiler replaces the inline function call with the actual code, eliminating the overhead of a function call.
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