In a real-time gaming application written in C++, which smart pointer would you choose to manage instances of game objects, assuming the objects need to be shared across multiple game scenes?
- auto_ptr
- weak_ptr
- shared_ptr
- unique_ptr
shared_ptr allows multiple pointers to share ownership of the same object. This ensures that the object remains alive as long as there's at least one shared_ptr pointing to it, which is ideal for shared resources in games.
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