Consider a scenario where you're building a game that involves a character navigating through a maze with multiple levels. How might the break statement be used effectively in this context?
- To immediately exit the game.
- To move to the next level when the exit point is reached.
- To pause the game for a short period.
- To restart the current level.
The break statement is used to exit a loop prematurely. In the context of the game, when the character reaches an exit point of the maze, the loop processing the current level's moves can be exited using the break statement, effectively moving to the next level.
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