You are developing a game where numerous conditions dictate the character's state (e.g., running, jumping, idle, etc.). To manage these states efficiently, which approach might be preferable? 

  • Use multiple if-else statements 
  • Use a state pattern 
  • Use global variables 
  • Implement recursion
The State Pattern allows an object to change its behavior when its internal state changes. This would be ideal for game character states as it encapsulates state-specific behaviors and transitions, making the code more organized, scalable, and easy to extend with new states.
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