You are developing a game where numerous conditions dictate the character's state (e.g., running, jumping, idle, etc.). To manage these states efficiently, which approach might be preferable?
- Use multiple if-else statements
- Use a state pattern
- Use global variables
- Implement recursion
The State Pattern allows an object to change its behavior when its internal state changes. This would be ideal for game character states as it encapsulates state-specific behaviors and transitions, making the code more organized, scalable, and easy to extend with new states.
Loading...
Related Quiz
- In C++, if a class makes a non-member function its friend, that function gets the ability to access the _______ and _______ members of the class.
- Which STL container provides constant time access to elements but may take linear time to insert a new element?
- To get the quotient of a division in C++, we use the _______ operator.
- How does the goto statement alter the flow of control in a C++ program?
- Unlike if-else, switch-case in C++ does not support _______ type for case values.