In a large Go project, you need to represent employees with different roles and permissions. How would you structure your structs to accommodate this requirement?
- Create separate structs for each role such as Manager, Developer, etc., with duplicated fields for common attributes like name, age, etc., leading to potential redundancy.
- Define a base struct named Employee with common fields like name, age, etc., and then embed role-specific structs like Manager, Developer, etc., each containing fields relevant to their role and permissions.
- Use a single struct named Employee with a field to identify the role and additional fields representing permissions, which might result in a less scalable and maintainable design.
- Utilize interfaces named Role and Permission and then create structs implementing these interfaces for each role and permission, allowing for flexible assignment and extension of roles and permissions.
Embedding role-specific structs within a base Employee struct enables code reuse and ensures a clean and concise representation of different employee roles and permissions. It promotes modularity and scalability by allowing easy addition of new roles without affecting existing code.
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