Imagine you are tasked with creating a class structure for a game. How would you structure a class to represent a generic character, ensuring it is easy to create specific character subclasses later on?
- A class with only instance variables for health, name, and level.
- A class with public instance variables for health, name, and level.
- An abstract class with methods for attack and defend.
- An interface with abstract methods for attack and defend.
To create a generic character class for a game that can be easily extended for specific character types, you should use an abstract class. Abstract classes can contain instance variables for common properties and abstract methods for behaviors, allowing for easy subclassing while enforcing method implementations. An interface is not the best choice here as it lacks instance variables.
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