You're developing a game using JavaFX where players interact with multiple animated objects on the screen. How would you efficiently manage and handle multiple events generated by user interactions without causing performance issues?
- Attach event listeners to each individual object to ensure specific actions are taken for each object's interactions.
- Increase the frame rate to ensure that events are processed faster, thus avoiding performance issues.
- Use a single event handler for all objects and manually check which object triggered the event.
- Use event delegation to handle events at a higher-level parent node, reducing the number of event listeners attached to individual objects.
In JavaFX, managing multiple events efficiently is crucial for performance. Using event delegation by handling events at a higher-level parent node minimizes the number of event listeners, reducing overhead. This is a common best practice in JavaFX game development. Increasing the frame rate alone won't solve performance issues and may lead to excessive resource consumption. Using a single event handler is less efficient than event delegation, and attaching listeners to each object increases overhead.
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