What is the Observer design pattern used for?

  • To define a one-to-many dependency between objects so that changes to one object result in changes to many other objects.
  • To encapsulate operations in an object and pass them as messages.
  • To ensure that a class has only one instance and provide a global point of access to that instance.
  • To provide a way to dynamically instantiate objects of a specified class.
The Observer design pattern is used to define a one-to-many dependency between objects so that changes to one object result in changes to many other objects. This can be useful in situations where it is important to keep multiple objects in sync with each other.
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