What is a pattern?
- A recurring solution to a common problem in a specific context. Patterns can be used in many different fields, including software development, architecture, and design.
- A sequence of actions or behaviors that are repeated in a particular situation.
- A set of coding conventions that must be followed when developing software to ensure consistency and readability.
- A specific arrangement or design that is repeated in a work of art or architecture.
A pattern is a general, reusable solution to a commonly occurring problem in a specific context. In software development, patterns are often used to solve design problems and improve the quality and maintainability of code.
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