What is State pattern?

  • A behavioral design pattern that allows an object to alter its behavior when its internal state changes. The object appears to change its class, but the change is implemented as a state transition within the same object. This allows for a cleaner, more maintainable implementation of state-dependent behavior.
  • A creational design pattern that is used to create objects from a common interface or base class, but with different underlying implementations depending on the specific context.
  • A design pattern that focuses on managing the flow of control within an application, with the goal of improving modularity and maintainability.
  • A structural design pattern that uses inheritance to compose complex objects from simple objects, with the goal of reducing coupling and increasing cohesion between the objects.
The State pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. The change in behavior is implemented as a state transition within the same object, rather than as a change in class. This results in a cleaner, more maintainable implementation of state-dependent behavior.
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