What is Bridge pattern?
- A design pattern that allows objects with incompatible interfaces to work together by converting the interface of one object into an interface expected by the client
- A design pattern that creates objects by cloning existing objects, rather than creating new instances from scratch
- A design pattern that creates objects in a step-by-step manner, allowing for more control over the object creation process
- A design pattern that separates an object's implementation from its interface, allowing the two to vary independently. The pattern involves creating an abstraction layer that acts as a bridge between the implementation and interface, allowing the implementation to be changed without affecting the client code
Bridge pattern is a design pattern that separates an object's implementation from its interface, allowing the two to vary independently. The pattern involves creating an abstraction layer that acts as a bridge between the implementation and interface, allowing the implementation to be changed without affecting the client code. This pattern can be useful in situations where an object's implementation needs to be changed frequently, or where multiple implementations are needed for the same interface.
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