What is Filter pattern?
- A design pattern that allows objects with incompatible interfaces to work together by converting the interface of one object into an interface expected by the client
- A design pattern that creates objects in a step-by-step manner, allowing for more control over the object creation process
- A design pattern that filters a set of objects based on certain criteria and returns a subset of those objects
- A design pattern that separates an object's implementation from its interface, allowing the two to vary independently
Filter pattern is a design pattern that filters a set of objects based on certain criteria and returns a subset of those objects. The pattern involves creating a filter interface that defines the criteria for filtering objects, and then implementing that interface for each specific filter. The objects being filtered are then passed through the filters, with only the objects that meet the criteria being returned. This pattern can be useful in situations where a large number of objects need to be filtered based on specific criteria.
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