What is the State pattern?
- A creational design pattern that provides a way to instantiate an object in a superclass, but allow subclasses to alter the type of objects that will be created.
- A design pattern used to ensure a class has only one instance, while providing a global access point to this instance for the entire system.
- A software design pattern that enables an object to be passed around as a value.
- The State pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. It appears as if the object changed its class.
The State pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. It appears as if the object changed its class.
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