In a real-time online gaming environment, quick data transmission and receipt of acknowledgments are crucial. Which flow control mechanism might be better suited for such a scenario?

  • ARP
  • ICMP
  • TCP
  • UDP
UDP (User Datagram Protocol) is better suited for real-time online gaming because it offers faster data transmission and doesn't have the acknowledgment and retransmission mechanisms of TCP, which can introduce latency.
Add your answer
Loading...

Leave a comment

Your email address will not be published. Required fields are marked *