This open access book is a handbook for students, experts and interested parties who want to learn more about digital 3D reconstruction of historical architecture. The book provides answers to the core questions of the subject: What is a digital 3D model or a digital 3D reconstruction? How are they created and what are they used for? Practical instructions, condensed knowledge, explanations of technical terms and references to example projects, literature and further references provide information of varying density and thus enable an individual introduction to the subject.
The book combines extensive knowledge on the topic of "digital 3D reconstruction of historical architecture" and provides practical instructions for independent implementation. Up to now, there has been no cross-disciplinary vocabulary for technical terms in this field, so this publication makes a start.
The book is aimed at students, experts in the field and the interested public and offers various possibilities for the different target groups to delve deeply into the subject.
The book was created within the research network "Digital 3D Reconstruction as Tools for Research in Architectural History," which was funded by the German Research Foundation (DFG) from 2018 to 2023. The authors combined their expertise in the fields of art and architectural history, architecture, university teaching and media informatics.
Conditions of Use
This book is licensed under a Creative Commons License (CC BY). You can download the ebook Handbook of Digital 3D Reconstruction of Historical Architecture for free.
- Title
- Handbook of Digital 3D Reconstruction of Historical Architecture
- Publisher
- Springer
- Author(s)
- Fabrizio Ivan Apollonio, Federico Fallavollita, Georg Schelbert, Heike Messemer, Ina Bluemel, Jan-Eric Lutteroth, Marc Grellert, Marinos Ioannides, Peter Heinrich Jahn, Piotr Kuroczyński, Riccardo Foschi, Richard Kurdiovsky, Sander Münster
- Published
- 2024-04-19
- Edition
- 1
- Format
- eBook (pdf, epub, mobi)
- Pages
- 219
- Language
- English
- ISBN-10
- 3031433629
- ISBN-13
- 9783031433634
- License
- CC BY
- Book Homepage
- Free eBook, Errata, Code, Solutions, etc.
Editors’ Foreword References Acknowledgements Contents Abbreviations 1 Introduction 1.1 A Brief History of 3D Reconstruction 1.2 Examples of 3D Reconstruction Projects References 2 Basics and Definitions 2.1 Architectural History 2.2 Reconstruction 2.3 Sources 2.4 Models and Modeling 2.5 The Architectural Model 2.6 Computer-Based 3D Modeling 2.6.1 3D as Reference to Space 2.6.2 Digital Versus Virtual 2.6.3 Reconstruction Versus Digitalization 2.7 Simulation References 3 Scholarly Method 3.1 Introduction 3.2 Purposes of 3D Modeling 3.2.1 Research 3.2.2 Education 3.2.3 Knowledge Organization 3.3 Epistemic Challenges of 3D Modeling in Humanities 3.4 Visual Research Processes and 3D Modeling 3.5 Scientific Values 3.6 Guidelines and Standards for 3D Reconstruction References 4 Scholarly Community 4.1 Introduction 4.2 Disciplines Which Benefit from the Method 4.2.1 Visual Approaches in the Humanities 4.2.2 Visual Digital Humanities 4.3 Scholars and Topic Areas 4.4 Scholarly Culture References 5 Workflows 5.1 The Process of 3D Reconstruction 5.2 Interdisciplinarity 5.3 Modeling the Project Process 5.4 3D Reconstructions as Interdisciplinary Projects 5.5 3D Reconstruction Project Management 5.5.1 Definition of Project Work 5.5.2 Project Organization 5.5.3 Goals 5.5.4 Planning and Control 5.5.5 Quality 5.5.6 Quality Management 5.6 Phenomena and Strategies for Cooperation References 6 3D Modeling 6.1 The Raw Model and the Informative Model 6.2 Semantic Description of the 3D Model 6.3 Traditional and Digital Representation Methods 6.4 3D Modeling Techniques 6.4.1 Procedural and Algorithmic Modeling 6.4.2 Parametric Modeling 6.4.3 Automatic Reality-Based Modeling 6.4.4 Direct Handmade Modeling 6.4.5 Hybrid Modeling 6.5 Configuration Space 6.6 Best Practices References 7 Visualization 7.1 From Digits to Visuals 7.2 Digital 2D-3D Visualization 7.3 Aspects of Digital 3D Visualization 7.4 Formal/Geometrical Aspects 7.5 Shading Aspects 7.5.1 Photorealistic Shading 7.6 Abstract Shading 7.7 Representation Aspects and Methods 7.8 Media and Interfaces 7.8.1 Images and Films 7.8.2 Extended Reality 7.8.3 Rapid Prototyping 7.8.4 Interaction and Motivational Design References 8 Documentation 8.1 Introduction 8.2 Why Documentation is Important 8.2.1 Scientific Significance 8.2.2 Preliminary Work 8.2.3 Current Developments 8.3 What Are We Dealing With 8.3.1 Model Types, Methods, and Data Formats 8.3.2 Intellectual Argumentation 8.4 What Needs to be Documented 8.4.1 Documentation of the 3D Models: Metadata 8.4.2 Documentation of the Decision-Making Processes: Paradata 8.5 How to Document References 9 Infrastructure 9.1 Digital Research Tools and Services 9.2 Virtual Research Environments 9.3 3D Information Systems 9.4 Design Challenges in 3D Information Systems 9.5 Linked and Authority Data References 10 Legislation 10.1 Intellectual Property 10.2 Legal Aspects 10.3 Licenses: Open, Closed, or Public? References